
Angélica Lomba (master's student in European Union Law at the School of Law of University of Minho and Legal Intern specialising in Digital Law, with a particular focus on the GDPR and the AI Act)
Introduction
As we enter the digital age, more services are becoming entirely digital, especially in the video game industry. This is a trend we have been seeing recently, even with Nintendo games, where the “physical” version is no longer physical – because even if you bought the box with the cartridge, you would not be able to play the game until you have downloaded it. The game is not inside the box; it is just a “digital key” that allows you to download and, subsequently, access the game.
Following this trend, Sony recently announced the cessation of the disc format releases starting in January 2028,[1] citing players’ growing preference for digital versions over physical media.
This development raises serious concerns, both regarding consumer protection and the issue of property rights. We may be entering a period in which the right to property, whilst formally recognised, is becoming increasingly hollow. This right is well established in European law: it is addressed by Article 345 of the Treaty on the Functioning of the European Union and enshrined in Article 17 of the Charter of Fundamental Rights of the European Union.
Continue reading “Game over for consumer ownership expectations? Consumer rights in the digital age”








